W3schools - Class/Static
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OOP(Object Oriented Programming)
Java is OOP language
Procedual programming is about writing procedures or methods that perform operations on the data, while OOP is about creating objects that contain both data and methods
OOP has advantages over procedual programming
-
Faster and easier to execute
-
Provides a clear structure
-
Helps to keep “DRY” and makes the code easier to maintain, modify and debug
-
Makes it possible to create full reusable app with less code and short development time
Class and Object
Two main aspects of OOP
Class is a template for object(is like object constructor)
Object is an instance of a class
- individual objects are created, they inherit all the variables and methods from the class
Class | Object | Attribute | Method |
---|---|---|---|
blueprint | volvo | weight, color | drive,brake |
Create Class
public class Main{ // create a class named “Main”
int x = 5; // field, class attribute
int y;
public static void main(String[] args){
Main myObj1 = new main();
//(specify the class name)(object name) = create instance, using keyword “new”
Main myObj2 = new main(); // can also create more instance
System.out.print(myObj1.x); // can access attributes by using the dot
myObj1.y = 10; // can modify attribute value
myObj2.x = 20; // can also override existing value
System.out.print(myObj1.y); // output 10,
System.out.print(myObj2.x); // output 20 they are different instance
}
}
Static
which means that it cans be accessed without creating an object of the class, unlike public
public class Main{
static void myStaticMethod(){
System.out.println("blahblah");
}
public static void main(String[] args){
myStaticmethod();
}
public static void main(String[] args){
myStaticMethod(); // Call the static method
Main myObj = new Main(); // Create an object of Main
myObj.myPublicMethod(); // Call the public method on the object
}